Hackers flood Rainbow Six game with nudity
Hackers have taken over a popular feature in Rainbow Six Siege and flooded the game with pictures of nudity and extreme violence
Players of Ubisoft’s online tactical shooter game, Tom Clancy’s Rainbow Six Siege, have had their screens flooded with pictures of nudity and extreme violence, after hackers took over one of the game’s features.
Rainbow Six Siege has a feature called the ban feed, which presents in-game pop-ups to players showing the names of other players who have been banned, and the reason they were banned. The feature is said to help deter cheaters, and assure players that Ubisoft is active about punishing bad actors.
Unfortunately, hackers figured out a way to insert their own images and text into the ban feed, and naturally, it’s been filled with all sorts of unspeakable things. While many of the images forced onto players in-game were memes or funny pictures, a lot of players have reported seeing explicit adult images, images featuring extreme violence, and many more graphic things in the ban feed.
As noted by TheGamer, while this is distressing to players, it can also result in financial harm to streamers, as displaying harmful, graphic, or explicit content can result in a ban from the platform they’re streaming on.
Ubisoft has yet to publicly comment on the hack, but players have been reporting that the hacked images are appearing less than they initially did, and the issue may be fixed now. In any case, players who want to be extra sure they don’t get bombarded with images they don’t want to see can turn off the ban feed by going to the in-game settings, and then unchecking the option called “Bans” in the HUD category.
Another Tom Clancy-branded game, Splinter Cell, was recently announced to be getting a surprising adaptation. The classic Ubisoft game was announced to be getting an eight-part radio drama on BBC radio in the UK.
Ubisoft has also teamed up with Riot Games to plan the “Zero Harm” project, which aims to reduce toxicity and bad behaviour in online games. The two companies will be leveraging their experience in producing and moderating online games to train AI systems that will help to remove disruptive behaviour and players the moment it happens, rather than waiting for users to be reported.
Written by Oliver Brandt on behalf of GLHF.