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Diablo Immortal has made $49M USD and been downloaded over 10M times, despite disgruntled fans

Mobile ARPG Diablo Immortal, Blizzard’s latest release and most unpopular ever, has made over $70M AUD in just 30 days.

Diablo Immortal launch trailer

Much-maligned mobile ARPG Diablo Immortal launched a month ago on June 2 and it’s already broken 10 million downloads and made just under $49 million USD, despite unpopular public opinion.

The numbers come from Appmagic via reporting on MobileGamer.biz. Downloads were over one million per day for the first four days of release, totalling 6.85 million by the end of week one, and 10.35 million by the end of the first month. This vastly outpaces Diablo 3’s numbers, naturally, but that game isn’t free.

The money-making is much more consistent, maxing at $2.4M USD on June 11 and slowly dropping to around $1.25M USD on day 30. The total, $49M USD, doesn’t count the 30% taken by iOS and Android stores, so the actual money handed over is far more.

It’s a timely reminder that the endless rage on Metacritic, Reddit, Twitter, and everywhere else – much as it may be fairly reasonable to criticise the game – isn’t the be-all, end-all of whether a game is successful or not. MobileGamer points out these numbers are mighty higher than Apex Legends’ mobile launch in recent months.

This is also all despite not launching in China, where the game is almost guaranteed to make bank considering the design and aims of the game. It’s another big success from the Blizzard mobile division which recently announced Warcraft: Arclight Rumble and did rather well all those years ago with Hearthstone.

Written by GLHF.

Original URL: https://www.news.com.au/technology/gaming/diablo-immortal-has-made-49m-usd-and-been-downloaded-over-10m-times-despite-disgruntled-fans/news-story/0cfbc514e1d6cfe6bc2eecabb210d29e