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Nintendo's Super Mario: from pixelated man to 3D character

In the 30-odd years since his debut, Nintendo's Mario went from a pixelated man - with dots for eyes, a bar for a mustache and a square nose - to an expressive 3D character. Video game designer Takashi Tezuka has helped guide him through most of the iterations.

Modernising Mario has required upgrading graphics for a clearer, sharper image, while also consciously cultivating a secret inner life. He remains a man of few words: Each generation of players can use its imagination to decide the character's personality.

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    Original URL: https://www.afr.com/technology/nintendos-super-mario-from-pixelated-man-to-3d-character-20151222-glt9nu