This was published 4 years ago
Best consumer VR yet comes with a serious warning
As the gaming world awaits the imminent arrival of next generation consoles, VR is having a real moment of its own with the launch of the Oculus Quest 2.
Ever since Facebook acquired Oculus six years ago the tech giant has been on a tear, funding the world's best developers to make VR games while rapidly iterating on headset hardware and pushing the medium forward. The Quest 2 marks the company's most aggressive move yet with a headset that is notably superior in every conceivable way over the original, while also being significantly cheaper.
At $479, the Quest 2 is the VR headset that most people should buy and is also the most capable; able to be played standalone or connected to a PC. However, it also comes with a real hidden cost that should give potential buyers some serious pause, related to the practices of Facebook itself.
The Quest 2 uses a new LCD panel running at near 4K resolution which is split into 1440x1600 pixels per eye — that's 50 per cent sharper than its predecessor and a cut above other more expensive VR headsets on the market — while the refresh rate also runs faster at 90Hz. Or it will, once Facebook enables 90Hz in games "soon".
The ageing Snapdragon 835 processor has been swapped out for Qualcomm's shiny new XR2 chip, which is essentially a VR-optimised version of the Snapdragon 865 chip found on top tier flagship smartphones.
A few games at launch are already taking advantage of the XR2 chip with higher resolution textures, more detailed character models, enhanced particle effects and better lighting for heavy hitter titles like The Walking Dead: Saints and Sinners and Arizona Sunshine. I was surprised at how close these two titles in particular looked in comparison to their more powerful PC-based VR versions.
There are now more than 200 titles available on the Quest and, if you have a capable enough PC, you can tap into an even larger library of PC-based VR titles by tethering your Quest 2 with a high speed USB 3.0 cable.
I tested out Star Wars: Squadrons, which is a title that demands to be played in VR for the best experience, and it felt just as convincing as it did on my dedicated PC VR headset.
The bad news is that the Oculus Quest 2 — and all future Oculus devices for that matter — now require a valid Facebook account to function, which opens a Pandora's box of issues. For one, it means consenting to Facebook's data policy and granting the social media giant the right to monitor your VR activity for the purposes of targeted advertising.
Facebook also has the power to ban and suspend users based on individual behaviour platform-wide, both in and outside of the headset. This means that if you don't play by its rules or attempt to use a fake Facebook account or one that doesn't match your real name, you will be locked out of your headset. Access to past games and content purchases will be disabled, turning the Quest 2 into an expensive paperweight.
No less than a few days after release, some users have already reported having their Facebook account banned, barring them entry to their shiny new headsets. So buyer beware.