This was published 10 years ago
Game developers cry foul as axe falls on Screen Australia fund
By Karl Quinn
- Game developers baffled by lack of consultation
- Video game funding axed in federal budget
- More games coverage
- Full movies coverage
Australia’s game developers have blasted the federal government's budget decision to axe a fund established just over a year ago to help the industry recover from a post-GFC contraction that saw it shed more than half its jobs.
‘‘We’re just getting back on our feet after a massive industry collapse in 2009,’’ said game developer Trent Kusters. ‘‘To have this happen now is really devastating, just as we’re getting back on the map internationally.’’
Antony Reed, chief of the Game Developers’ Association of Australia, said the decision would ‘‘stifle growth’’ in an industry that has a turnover in the region of $300 million annually but does not enjoy the tax concessions that apply to television and film production.
‘‘I think someone saw the word ‘games’ and put a red line through it, based on an antiquated perception of what the games industry is,’’ Mr Reed said. ‘‘We are supposed to be a knowledge economy but the government has elected to go down another path.’’
In Tuesday’s budget, the federal government announced cuts to Screen Australia totalling $38 million over four years, including a cut in its baseline funding of $5.2 million next financial year, rising to $7.3 million in 2016-17.
Government funding will drop from $100.8 million this financial year to $90.3 million next year, falling to $85.1 million in 2017-18. Steep as that is, it is some way short of the 50 per cent cut recommended by the Commission of Audit. But it will bite especially hard in the games sector.
A three-year, $20 million Australian Interactive Games fund announced by former Labor arts minister Simon Crean in March 2013 has been axed entirely. The fund was due to allocate its remaining $10 million next financial year, but that money is no longer available.
Mr Kusters said the impact would be felt broadly, just as the benefits of the fund had been widely shared.
‘‘Everything touches everything,’’ he said. ‘‘Screen Australia money has helped us develop trailers for our game Armello, they helped us travel overseas to make industry contacts, they’ve helped us develop our website.’’
Armello is something of a poster child for the local gaming community. Developed by a profit-sharing co-operative called League of Geeks, it recently raised $305,000 through crowdfunding site kickstarter.com, having set a target of $200,000. Mr Kusters said ambitions for the game, which is to be launched early next year, are significant.
‘‘It’s planned to be a multi-million dollar game, we’re releasing it in nine languages, and right now we’re talking to major international partners about releasing it worldwide.’’
Screen Australia has contributed $95,000 to the game’s development and marketing but, said Mr Kusters, "without Screen Australia’s help we wouldn’t be here".
He added that the spin-off benefits of the agency's funding were almost impossible to calculate.
"The number of seeds this project is planting is crazy," Mr Kusters said. "Without the fund, how can we lead by example if there’s no way for people to follow us?’’
Screen Producers Australia executive director Matthew Deaner labelled the cuts to Screen Australia "disproportionate", and also registered concern about the cuts to the public television broadcasters, which are among the biggest clients of his body's members.
"The ABC, SBS and Screen Australia are essential partners to the independent production sector in Australia," Mr Deaner said. "We recognise the need for efficiencies, but they will take time to implement and we must make sure that the search for efficiencies does not undermine core business."
The actors union Equity also weighed in, with director Sue McCreadie observing that "the arts has taken more than its fair share of pain" in the federal government's first budget.
Twitter: @karlkwin