New DLC announced for Pokemon Scarlet and Violet
The Pokemon Company has held a special presentation for Pokemon news, announcing new DLC for the latest games in the series.
The Pokemon Company held its annual Pokemon Day presentation this morning, with a host of new announcements including new DLC for the latest games in the series.
The DLC will be coming in two waves for both Pokemon Scarlet and Pokemon Violet, which were released in November last year. Collectively the DLC is known as The Hidden Treasure of Area Zero, and will have players exploring new areas to uncover secrets.
The first wave is called The Teal Mask, and will have players taking a school trip to the land of Kitakami to partake in an ancient festival. Players will meet new characters and new Pokemon, and The Pokemon Company says they’ll “unravel the mysteries behind the folktales that have been passed down in this land”.
The Teal Mask is set to release in Spring in Australia, and is included exclusively in the expansion pass, which costs $52.50.
Part 2 of the DLC is called The Indigo Disk, and will have players travelling to a new school called Blueberry Academy as exchange students. This wave of DLC seems to be much more focused on battling, but details are light so far, except for the existence of two new legendary Pokemon that are set to make an appearance.
The Indigo Disk is set to launch later in the year, with no set date or release window currently revealed for the DLC. Like the previous expansion, it will be available exclusively in the expansion pass.
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It comes after the new Pokemon games launched in a “buggy and broken” state, with players expressing discontent over a large number of bugs and glitches present. Another major concern for players was the games’ performance, with frame rates in the game said to be dipping well below what was considered comfortable.
Nintendo did promise to fix the games with a series of updates, the second of which was released today after the presentation. While it did fix many of the bugs present in the games, it didn’t fix the bulk of the performance issues, which are still present.
Written by Oliver Brandt on behalf of GLHF.