SuperCoach NBL dictionary: Easy guide to fantasy jargon ahead of 2024/25 season
If you can get your head around all this slang you are one step ahead of the rest in SuperCoach NBL. Check out our full glossary of terms.
With terms like Cheapies, Cash Cows, Guns and PODS, it’s no wonder some people get confused by terms used in SuperCoach NBL.
But don’t be discouraged.
If you can get your head around all this slang you will be one step ahead of the rest.
Here is your A-B-C guide to get your head around all the lingo and give you the edge.
Auto-fill: If you’re short on time, you can always use our Intelligent Auto Pick feature to name a side for you. Just answer a couple of key questions and our algorithm does the rest.
Auto-Emergency: When one player in your starting team does not play, the Auto-Emergency will kick in, giving you the points of the player on your bench with the lowest score above 0.
Bench: Not only the five players in your starting side earn points for SuperCoach NBL – the remaining five players on your bench contribute 50% of their points to your overall score.
Breakout: A player expected to have, or is already having, a standout year.
Break-even: The score a player needs to achieve each week to keep his value the same. Players with negative break-evens will generally make a lot of cash, making them popular buys. Players with high break-evens lose cash, making them popular sells.
Bust: A player expected to have a below-average year and should be avoided.
Captain and vice-captain: The player you select as captain each week will score double points. If your captain does not play, you will instead get double points for your vice-captain.
Cash Cow: Players that SuperCoaches expect to rise in price so they can later be sold off for profit.
Ceiling: The perceived maximum scoring potential of a player. The higher the ceiling, the greater the potential for more SuperCoach points.
Chasing points: Trading in a player the week after a big score. It’s too late!
Cheapie: A player, usually a rookie or veteran coming back from injury, who can make SuperCoaches money.
Double-Double: A double-digit total in two of five statistical categories (assists, blocks, points, rebounds and steals) over a single game.
DGW: Double Game Week. Knowing the SuperCoach NBL schedule is crucial, especially the players with DGWs. It’s simple maths that a player who plays twice in a round should score more than a player who plays only once, so stack your side with them. Melbourne United have arguably the best early schedule with DGWs in rounds 2, 3, 6, 7 and 8.
DPP: A dual position player who is assigned more than one position in SuperCoach. They can be selected in either spot and move between them during the season. Pick some of them!
Floor: The perceived lowest scoring potential of a player. The lower the floor, the more likely a player will be a bust.
Gun: Players who net big scores consistently week in and week out.
Keeper: A player you place in your team and leave there the rest of the season.
League: One of the best aspects of SuperCoach is being able to share the journey with your mates. The competitive juices begin to flow once you get a group of friends together in a league.
Lock: Someone who is seen as a certainty to start in a certain position.
Lockout: The time a few seconds before the start of each game when players from those teams become locked, meaning you can’t trade or substitute them.
MPG: Minutes Per Game. The average amount of minutes a player plays each week.
Optimise: Exclusive to SuperCoach Plus subscribers, hit the “OPTIMISE” button and SuperCoach will automatically adjust your starting line-up to place your highest projected-scoring players who have been selected to play (when available) on your starting line-up. It will also pick your captain and vice-captain.
POD: Point of Difference, as in a player who makes huge scores but only a few people own them.
Projections: An estimated score that a player is expected to get in a given week, based on historic statistics and past performance against certain teams.
PPM: Points Per Minute. The average amount of points a player scores in one minute.
Rage Trade: When you are absolutely fed up with the performance of a player, a rage trade follows swiftly. These are often knee-jerk reactions you regret down the track.
Salary Cap: Refers to the total amount of money allocated to creating your line-up. In SuperCoach NBL, every coach has $2 million to spend on 10 players – four guards (two starting, two on the bench), four forwards (two starting, two bench) and two centres (one starting, one bench).
Scoring system: Understanding how a player accumulates their SC points will help your decision-making process. SuperCoach NBL has a very simple scoring system:
Set and Forget: An extremely reliable player who you can put into your team and bank on them to get a good score.
Sleeper: A low or mid-range player who is underrated or set to surge.
SuperCoach Stats: The premium SuperCoach experience that gives you access to valuable stats, breakevens and the all-important bye-planner. Your free trial ends after round two.
Taco or Ghost ship, Passenger: When one team in your league becomes inactive, stops setting a proper line-up, or generally has no idea what they’re doing, giving easy wins to whoever is head-to-head with them.
More Coverage
Trades: We have two guaranteed trades each week in SuperCoach NBL, plus four trade boosts (taking that week’s total to three trades) to use over the season as you wish.
Triple-Double: This occurs when a player logs double-figure totals in any three of the following; assists, blocks, points, rebounds, and steals) within the same game.
VC loophole: A quirk of the SuperCoach system that allows a player to potentially dump a captain that won’t perform well for a player who did.
Originally published as SuperCoach NBL dictionary: Easy guide to fantasy jargon ahead of 2024/25 season