The day Steve Jobs died was the day Gerry Sakkas decided to live his dream. A graduate of Australia’s first games design course at RMIT University, Sakkas had worked his way up from games tester to being lead designer at the Melbourne studio of Electronic Arts, a giant of the games industry that’s based in the US.
He had 50 creatives reporting to him, and he was frustrated. The higher-ups in California were yet to release any of his team’s work, including a shoot-em-up called Blood Dust that was intended for gaming consoles and over which Sakkas had laboured for two years.